We think about the world in all ways we experience it; we think visually, we think in sign, we think kinesthetically, we think in abstract term, we think in movement. Creativity is the process of having original ideas that have value.
–Sir Ken Robinson
100 Movies, 100 Quotes, 100 Numbers.
Pattern: categories are cultural, locales mix up, structure mostly translates, global standards have local exceptions.
–Peter Van Dijck
Memory is what you remember, imagine what you remember, convince yourself you remember, or pretend to remember.
Grids do not exist in a vacuum. They exist in relation to the content. We never start with a grid. We start with an idea which is then translated into a form, a structure.
–Linda van Deursen
The minute you start saying something, ‘Ah, how beautiful! We must photograph it!’ you are already close to view of the person who thinks that everything that is not photographed is lost, as if it had never existed, and that therefore, in order really to live, you must photograph as much as you can, and to photograph as much as you can you must either live in the most photographable way possible, or else consider photographable every moment of your life. The first course leads to stupidity; the second to madness.
The butterfly counts not months but moments, and has time enough.
You don’t need eyes to see, you need vision.
The quality of talent lies in its limitations, not in its possibilities. It means dealing with physical limitations and reality; the professional designer often has to be inventive and improvise to solve a problem within a limited time frame. He needs to be practical and efficient. He needs to know what to look for and, more important, when to stop.
Design is not just what it looks like and feels like.
Design is how it works.
I think that without owning something over an extended period of time — like a few years — where one has a chance to take responsibility for ones recommendations, where one has to see ones recommendations through all action stages and accumulate scar tissue for the mistakes, and pick one self up off the ground and dust oneself off, one learns a fraction of what one can.
It’s really hard to design products by focus groups. A lot of times, people don’t know what they want until you show it to them.